Showing posts with label Feature. Show all posts
Showing posts with label Feature. Show all posts

Monday, March 30, 2020

Dirty Doubles Stud Poker


Feature: Dirty Doubles Stud Poker 

In 1998, when a few of us got together is to play nickel, dime, quarter poker, I invented the dirty doubles poker game. Many card games use partners as part of the gameplay. 5 card stud poker intrigued me as an oppunitity to devise a partner type game for poker. 

Dirty Doubles is a stud poker game in which each player has the possibility to gamble with 6 up cards in a hand 1-6-1. The deal remains 1-3-1, but by random selection each player has a partner where both partners share the other partner’s up cards. Each betting player can use a combination from 5, 6, 7, or 8 cards to make a 5-card poker hand. The hand should be played with and even number of players, preferably 6, however, a variation can be played with an odd number of players.

The Game:
Each player has a partner. The stud up cards are shared between each partner in thus increasing the possible winning hand combinations. For example, in 1-3-1 five-card stud, the partners each have 2 down cards and share the 6 up cards to develop a winning hand. Betting intensity draws more commitment to remain in the hand.

 Table terms:
·   Mud is the name for the 6 up cards.
·   Dirt is the name for the partner’s 3 up cards.
·   Prospect is the name for the player’s 2 down cards.
·   Water is the money in the bet pot.
·   Slush is the alphabet suit rank, clubs (lowest), diamonds, hearts, spades.


Strategy:
Gameplay follows traditional betting and order of play. The betting deal is one card down, three up, one down (1-3-1). All players see all the up cards. Each partner’s betting tactics are as an individual player.

Order of play:
The first deal is non-betting and determines partners. On the first deal, the dealer in left to right order, deals each player an up card. 
·         When any two players have a pair, those players are the dirty partners.
·       This continues in rotation until each player has a partner.
·         When all players have a partner, the deal stops.
·         The dealer collects the cards, shuffles, and deals as any stud game.
·         Deal, play, betting protocol, and raises proceed as any 5 card stud game.

Because six cards are face-up, five up cards may be a rank order pat hand. However, each player still has two prospects down cards to improve the pat hand. The prospect cards may improve the rank order. If the rank order remains the same, prospect cards may use the suit rank to substitute for a rank card. The suite order is alphabet order, clubs (lowest), diamonds, hearts, spades (highest). If the pat hand stands the final call, the players split the pot.

However, the partners continue to play until the last call requests all players to show their hands. If the partners with a pat hand defend against other players, the winning partner is the one with the winning 5 card hand.  If the other players fold, the partners bet and play against each other. Both partner’s up cards contribute to a winning hand. Every game has one winner. The better must declare the play’s 5 cards from the two down cards two and six up. Cards do not self-declare.

Dirty play happens when one of the partners decides to fold, then the other partner my choose to play or fold the up cards. If a partner chooses to play the folded hand, the player partner must match all checks and bets to folded hand just as if the folded player hand was still in the game. Normally, raises are not allowed on the folded player’s cards. Before the first deal, the dealer may announce dirty raises allowed.

Number of players:
Odd: When an odd number of players wish to play dirty doubles, the seat to the right of the dealer is the odd player hand called the slop player. The dealer passes out the partner's hand just as if a person was sitting in the chair. When a player pairs with the odd hand, the partner may choose to play just like a folded hand where checks, bets, and raises would be played by a real players.
Only 2: When 2 players wish to play dirty doubles,



The challenge:
Dirty doubles increase game intensity by distributing winning hand, prospect combinations increases pot growth and raises player psychology attention. Since the first deal determines partner section and dirty double card play position order, traditional stud betting tactics dynamics change due to up card locations.

Dirty Doubles introduces the concept of prospect bidding. Normal poker odds are a frequency based on a deck of 52 cards with four suits of the same 13 values. In dirty doubles, the deck size for a poker hand increases by 3 times the number of players. A game of six players is a 70  poker deck where  3 times 6 plus 52  is in play 70 cards. While the dirt cards are from the same standard deck, the dirt’s suit and face values are essentially random arbitrary hand fulling opportunities*. 

Nasty dirty doubles:
Normal dirty doubles play is with the stud up cards. Nasty dirty doubles in 1-3-1 stud allows the betting partner to play the last down card from the other partner’s hand. The last down card stays down and unknown to the betting partner.  All payers may look at their 5th card. Before the 5th card bets, the betting partner may declare his down card as nasty and chose to risk play using the partner’s unknown 5th  card. The other partner’s hand becomes the moral hand.  The betting partner uses hid 1-3 cards and the moral hand’s 3 up card and the down card. The moral hand down card stays unknown to the betting partner until the game’s last call.  When players declare their poker hand, the betting partner declares using the last four cards from the moral hand and the first four cards from the nasty hand. The moral hand down card may or may not be in the declared poker hand.

*Random as cards dealt in play rotation (horizontal), arbitrary as a dirt set (vertical) in the mud.


Sunday, August 25, 2019

Veteran: 38.1725 ~ Information Model

Veterans' Benefit 38 USC 1725  Statues as an Information Model

38 USC 1725 is the Law about business relationships with veterans, DVA, community providers, private insurance, and others.

This information model describes the business relationships.

Technical Background

Dictionary: An information model in software engineering is a representation of concepts and the relationships, constraints, rules, and operations to specify data semantics for a chosen domain of discourse. Typically, it specifies relations between kinds of things, but may also include relations with individual things. It can provide a sharable, stable, and organized structure of information requirements or knowledge for the domain context.

Ontology Models – Formal structures (classification systems, assemblies, and parts, language)

Affinity Models – Abstract structures (diagnostic, association, disassociation, discrimination, acceptance)  

Social Models – Tribe structures (law, group dynamics, bias influences, behavior expectation, linguistics)

Modeler Skills – Psychology, Information Science, Data Systems, Computer Science, Business Science (contract law, accounting, finance, economics, marketing), Domain Knowledge (medical, manufacturing, service, sales), Systems Analysis & Design, Communications, Business Arts (writing, speaking, management, social networks), Negotiation Reduction.   

Information Bridges 

Every domain has collective and subjective models particular to the domain. Engineering, science, teaching, government, family, medicine, transportation, recreation, commerce has different information modals inclusive to the domain. In the theater domain is serval well-understood information elements.  During the analysis of other domains, often the theater elements functions can be useful for affinity identification. Sometimes in domain analysis, information modelers use the theater element names to provide a concept bridge into the domain under analysis. As the information model matures, the domain name replaces the theater name.

Theater
Function
Business
Actors
Participants
Principals
Role
Activity
Party
Play
Interaction
Contract
Property
Things of Interest
Deliverables, Services
Stage
Environment
Law
Director
Goal Insight
Operations
Audience
Client
Customer
Tickets
Demand for property
Invoice
Performance
Production
Payout
Writers
Title
Owners

Watchwords:

During the analysis process, word terminology can be overloaded based on many factors.  If the analysis is specific to a domain, the terms can still be overloaded. Even two people can misunderstand each other. Nature grants people the ability to build the mind’s information model. As a result, every person’s information model is specific to the person.  Watchwords are terms the modeler use to as alerts that may affect the model. In language, word order defines syntax elements. Each word has a definition, order relationships together with definitions create communication meaning. Watchwords signal information semantics.

Common Terminology:

  • Wherever the term money appears, the term includes seven information attributes: name, title, asset, amount, use, event, warrant. Each attribute has one or more definite values. 
    • name - a label to identify money conveyance
    • title - the money's owner
    • asset - the title's social collateral 
    • amount - an asset's quantitive or qualitative measure
    • use - purpose or encumbrance for conveyance
    • event - the conveyance instance 
    • warrant - title's ownership right and sustainability.
    • value - data about the attribute

  • The insured hires the insurance company, insurer, to limit the payout liability of the insured. When the insured pays premiums for the insurance policy, the premium provides an obligation on the insurer with a guarantee the insurer will transfer title of the insurer’s money to the insured. Sometimes the insured will delegate authority to the insurer to pay money to the entity the insured has an obligation.
  • Agency is the most common type of contract for consumers.
  • Invoices and payments are contract instruments identifying money transfer.
  • A medical episode-of-care can have one or more medical expenses which is a fee for a medical service.
  • Grantor and grantee are actors in a title transfer.
  • Business accounting is a recording of money use.
  • Assets = Liability + Owner Equity (Revenue – Expenses) (a.k,a Net Assets)
  • Trade Þ Purpose Þ Needs & Wants Þ Contract
  • Data Þ Value Þ Meta-data Þ Roles
  • Program Þ Process Þ Schedule Þ Property Þ Value
  • Value Þ Quantity & Quality
  • Production Þ Cost D Quality D Schedule balance
  • Title Þ Asset Ownership  ~ copyright, trademark, procession
  • Follow-the-Money Þ Process Þ Trade Þ Money (conveyance)
  • Payment Þ Money
  • If exist Þ then Þ else
  • Syntax (structure) Þ Semantics (meaning)
  • Joint and Disjoint  Þ In contracts, the two principals (A & B ) have a joint agreement. When an activity involves more than two principals (A,B, C) . A & B and B & C are two separate joint agreements.. A & C are disjoint with no common agreement.  B may supply parts to A. C may supply parts to B, that B uses to make parts for A. 

Medical Business Terms

  • Medical Expense = fee & medical service
  • An Episode of Care Þ Medical Expense & Qualification {Edibility, Time, Purpose}
  • Authorize Þ Permission to transfer title
  • Reimbursement = A principal’s payback to a principal for money paid the principal paid on behalf of a contract.
  • Copayment = the policy amount insurer pays and and insured each agree to pay for  medical fee. 
  • Deductible = The insurer’s time-based threshold amount of medical fees the insured pays before the insurer’s payout.
  • Premiums = the direct cost of an insurance policy. Usually an employer pays some and the employee pays some.
  • Insurance = a contract, policy, between the insured and the insurer whereby the insurer guarantees liability protection for the insured. 
  • Insurance payout = the insurer's liability protection amount given to the insured for purposes of paying the liability. 
  • Patient = the person receiving medical treatment at a provider.
  • Provider = the person or organization supplying medical treatment.
  • In-network provider =  an agreement between the provider and the insurance copy on cost for medical expenses.
  • Explanation of Benefits =  the insurer's calculation report based the in-network agreement detailing the copayment amounts.
  • Provider Invoice =  a detail list of the treatment fees and services requesting patient payment
  • Invoice Payment =  the money paid against the invoice

Veteran:

  • Paragraph 38 U.S. Code § 1725. Reimbursement for emergency treatment Statue (a)(2) instructs (assigns) the VA either pay the veteran or pay the provider.
  • Title USC 38 Veterans’ Benefits is a benefit grant from Congress to every veteran and an authorization for Veteran’s Administration to be Congress's Agent to use the Federal Budget for veteran's benefits payment. 
  • 38 USC 1725 Contracts
  1. VA & Veteran  ~ role: Benefit Payout
    1. VA & Provider ~ role: Veteran assigns VA to pay medical expense treatmentPatient & Provider ~ role: treatment & payment responsibility
    2.  Provider & Insurance Company ~ role in-network agreement
    3. Patient (insured) & Insurance Company (insurer)
Note: the VA does not have a contract with an insurance company at non-VA faculty therefore not rights to policy terms. The VA is disjoint from the insurance company.
  • Maximum Allowable Amount = Medicare fee

  • Information Generation Distortion =  The VA's multiplication of business instructions causes errors in compliance with the Law:   Law > Regulations > Policy > Procedures
  • The effect is the whisper game:




Friday, August 23, 2019

Bicycle: Letter to Jimmie Heuga

Happy Birthday Jimmie

Sept 22, 2012

Dear Jimmie,
This is a letter I wrote to Jimmie Heuga, ski racer, MS champion, my pedal partner on my first 150 Bike MS ride. His was the inspiration for Can    Do MS in Vail. September 22 was Jimmie’s birthday and he died February 2010.  Two years later, on his birthday, I did a bike ride that was a challenge for me. This is a letter I wrote to him about the ride.    

Dear Jimmie,

This is a letter I wrote to Jimmie Heuga, ski racer, MS champion, my pedal partner on my first 150 Bike MS ride. His was the inspiration for Can    Do MS in Vail. September 22 was Jimmie’s birthday and he died February 2010.  Two years later, on his birthday, I did a bike ride that was a challenge for me. This is a letter I wrote to him about the ride.  
  
On Saturday the 22nd, 4 friends and I rode a bicycle ride I tagged as the CanDo 50.  The ride heads west from Loveland. At the base of the foothills, the route turns north to Mansoville, which begins the climbs over the Horsetooth Reservoir Hills. Just before Bellvue is Bringham Hill Road that heads back east to Fort Collins.  At Overland Trail, we head south on streets and trails to Loveland.

At the start, the weather was slightly hazy and cool. I admit I was worried about doing this ride because I did not know if I could climb the six Horsetooth hills in the same ride. While the hills are not much by Colorado climbs, to me each represents overcoming MS challenges.  When I started riding to improve my overall health and put my MS on notice that I was in charge, I remember each of those hills because many times I had to get off the bike and walk up them.

By mid-morning, the haze is lifting and the two of the west Horsetooth hills are finished. Because I trained on those hills, claiming them was still work, but not difficult.
A turn north and across the dam, the forth ill is a short steep climb above the reservoir. Silly, how sometimes just the thought of a thing will block success. Months before today, I walked that hill at least five times or more. At the base, looking up I said to myself, “That’s not much of a hill, what are you worried about?” Sure enough Jimme, it was not much of a hill today. Next was hill 5, it is long and steep, and provokes heavy breathing, but the MS never fatigued. The downhill is great  Hill six is a bump but it marks the turn back to Loveland.

I am sure you remember, that climbing hills with MS takes special conditioning, the descent takes even more conditioning. Because downhill is faster, it requires faster reaction times and coordination. It’s the same for all riders, but for MS’ers, fatigue is riding out in front looking for a way to cause trouble.   You get to the top, legs are burning, lungs gasping, heart-pounding, arms and hands weak from gripping the handlebar, and you see that downhill. In quick order, not only does the ride focus change, but you must shift from low gears to high gears, test brakes, relax tense muscles, change line-of-sight focus, switch mental fears, watch for obstacles, plan a safe path, adjust riding positions, anticipate curves, heighten the  back sense, and then look for that downhill freedom path to make the ride. 

 For me as an MS rider, both the climb and the descent have MS challenges. MS  has no place is during the downhill ride. The MS cannot catch me there. I let go of the struggles, trust my bike, tuck down, smile and laugh at the fatigue. 

By noon, my friends peeled off, each heading home. That left three miles to finish the ride by myself. This was a great day because those last minutes gave me time to reflect on the ride and remember the one time I met you, the day you signed my helmet as my first pedal partner. As an MS Ambassador, I told that story many times and the importance of fighting MS in many ways.

At the end, the CanDo ride was 47 miles. I rode the 6 hills without walking a single one.  After getting back to the start, I still had a couple of miles to get home. No problem.  We had a great ride pedal partner.

Happy Birthday, Jimmie!






Saturday, November 3, 2018

In the beginning

The title of this blog is "A Man and His Ideas". Everybody has ideas. Over the years, I collected a few. Some of the blog entries are prose, some are just a drawing or a picture.

The URL name for the blog is ideas.resipso.com. The term resipso is Latin slang for res ipsa loquitur, which means "the thing speaks for itself." Lawyers use the term to argue negligence. But, in nature and art, the presence of the thing speaks for itself to create a personal affinity with the thing. For an idea to be a thing, the idea needs some substance that allows others can hear it speak.
Res Ipso

This Blog is about my experiences, collections of thoughts and ideas. In May 2019, I was 70. While the calendar counting of age does not disturb me, in fact, just the success of making another year is exciting. During the natural progression of age, our bodies make many changes. The strength of youth changes to the strength of canes. Because of the show shrinking of the brain, some people believe as we mature mental faculties diminish.  Whereas I believe the brain needs more neurons to build filters that separate fact from fiction. Part of life progress is to build those filters. Then as we age, the efficacy of filters discharge the need for unused neurons, consequently, the brain shrinks.

I do not know if science considers filter and discard neurons as a fact-based concept. To me, the terms explain a man and his ideas.

Idea File
In 1970, I was in the Marine Corps, where I worked on data communication for Tactical Data Systems. The job often required long hours of maintenance watch that meant just being nearby to respond to alerts. Everybody shared paperback novels. One book I read, and I cannot remember the story or the author. In the book was something called and Idea File that contained scraps of this and that. Occasionally, the author solved a problem in the story by pulling an idea from the file. Over the years, I kept and lost many idea files. Often, the ideas disappeared with the file. My current idea file is a chaotic collection of papers, journals, bookshelves, and computer files.

One's brain experiences a gradual fade of memories and memory details. That is a science-based fact. I consider memories to be stories, and the mind is the author. My favorite description of the brain's processes is that the brain is a discrimination engine. The purpose of the engine is to build a mental representation of the unfiltered information pouring into the brain. In life, with experience, the brain acquires discrimination rules to construct the models. As part of the construction process, the brain presents experinces to the mind to build memory stores consistent with the rules and discards non-relevant information.

A rule is just a representation model. The discrimination engine also creates use of mental models. Mental models persist as facts and rules. Both are truthful representations meaning the model "is this" and anything else "is not" this model.

The seeds for the discrimination engine probably emerge from survival instincts. Infants know facts and rules.  Models like hunger, crying, food, feeding are probably not the first seeds, but they are visible expressions of models.

Enjoy this Idea

A collection of Joseph Flanigan's drawings

  A collection of Joseph Flanigan's drawings.

Good Reads